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Old Jan 10, 2008, 02:24 PM // 14:24   #81
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Empathy is whenever that foe attacks, SS is attacks or uses a skill. They are very different.
There is only one diffrent thing between them and it is AND useing a skill which is far from "very diffrent"
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I know Distortion was incredibly powerful the way it was, but I really feel it allowed mesmers to function as a stronger split character. I think it deserves a revert or slight buff.
It wont stop em from getting spiked.
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I don't see how it is?
Echo? Arcane Echo? Power Drain? Loads of mantras??
Quote:
If you have a healer in the skirmish, and a mesmer whose bar has no survivability skills, why wouldn't you heal them???
So you are all depended on the monk?

Last edited by mystical nessAL; Jan 10, 2008 at 02:29 PM // 14:29..
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Old Jan 10, 2008, 02:25 PM // 14:25   #82
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Originally Posted by Wildi
[skill]Panic[/skill] deals aoe dmg but it's a counter against stupid signets, wtf. Imo it should have been a counter to spells since day one: Panic: For 5-17 seconds, target foe and all nearby take xx damage whenever they cast a Spell or use a Signet.
Don't mess with panic, it is my l33t energy denial for GvG(and AB but I never seem to get to that anymore), especially before [skill=text]Malaise[/skill] got nerfed it made mush out of the other guild's backline if I could get in range of their monks.

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Originally Posted by mystical nessAL
So you are all depended on the monk?
You are a mesmer! You have no armor, bad defense and only heals from your secondary! That question shouldn't be a question.

Last edited by System_Crush; Jan 10, 2008 at 02:38 PM // 14:38..
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Old Jan 10, 2008, 03:04 PM // 15:04   #83
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Mesmer have many curses, but Curses are a Necromancer specialty.

That's why a Me/N and N/Me are the best combinations for cursing.

Wild Blow is efectively used by Dervish. Would you move it to be a Dervish skill? No.

That's why people

SS deals shadow damage, not chaos damage, so it stays in curses.

But I think that they should add any kind of 'extra' PvE property to Chaos and Shadow damage, in the same way Holy deals double damage to Undead, Fire to plants, Chaos could deal double damage to elementals, and Shadow to Dragons, or something like that.
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Old Jan 10, 2008, 03:06 PM // 15:06   #84
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Originally Posted by mystical nessAL
There is only one diffrent thing between them and it is AND useing a skill which is far from "very diffrent"
Nope. SS also causes shadow damage to all adjacent foes, and is usually on a bar packed with other curses. As such, it's used completely differently; Empathy is just thrown on something that hits whereas SS can be thrown on ANY character and, when used correctly, can create some pretty strong pressure.
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Originally Posted by mystical nessAL
It wont stop em from getting spiked.
Firstly, spiking really has little to do with it; Distortion allowed mesmers to play extremely offensively with blackout etc. Secondly, yes it will.
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Originally Posted by mysitcal nessAL
Echo? Arcane Echo? Power Drain? Loads of mantras??
Echo and Arcane Echo would mostly be found on PvE bars. PDrain is decent, yes, but less people run it off a mesmer. Only a handful of the Mantras are good. The mesmer is definitely not more useful as a secondary than a primary.
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Originally Posted by mysitcal nessAL
So you are all depended on the monk?
If you are a mesmer with no skills that heal or help you stay alive, then yes. If you think this is a bad thing you obviously don't PvP.

Last edited by RhanoctJocosa; Jan 10, 2008 at 03:33 PM // 15:33..
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Old Jan 10, 2008, 03:34 PM // 15:34   #85
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Originally Posted by Kanyatta
You, sir, should learn to play instead of blaming Monks like someone who just opened their Prophecies box a week ago.
No, sorry, if the Monk can't keep the Mesmer alive, unless there's some enormous party-wide pressure going on, or a good spike comes in and the Infuser lags, it's a bad Monk. But seeing as how there's never huge party-wide pressure or good spikes in PvE, my statement is holds pretty firm.

Guild Wars is a team game. People need to stop sucking, and play it as such.
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Old Jan 10, 2008, 04:11 PM // 16:11   #86
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If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
People saying that mesmers are bad in a PvE party need to stop sucking to.
It all depends on what you got 16 inches from the screen.
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Old Jan 10, 2008, 04:27 PM // 16:27   #87
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Originally Posted by Mineria
If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
People saying that mesmers are bad in a PvE party need to stop sucking to.
It all depends on what you got 16 inches from the screen.
Lol, it's not the problem of the player who sucks, peoples agreed the proff is just abit weak in the current PvE. Farming has nothing to do in it and EVERY proff can solo farm. it doesnt not matter if you can solo farm somewhere so the proff is strong. The PvE today requires AoE dmg from casters or they are not usefull, which leaves mesmer alone as it barely has any EFFECTIVE aoe dmg, and even if it has 1 or 2, it's with a very high recharge.
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Old Jan 10, 2008, 04:39 PM // 16:39   #88
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@ everyone who said that bringing a mesmer to RA is pointless: yeah, so what? It's still an excellent way to find out that mesmers have severe energy management issues, that all enemies have hex removal that is cheaper and recharges faster than the mesmers best hexes, that mesmers can be good against casters OR good against melee, never both, and that they're targeted first by the entire enemy team.
Basically that people complaining about being warriors and getting raped by mesmers need to take a mesmer to RA to get some raping-perspective.
Mesmers have fine energy management. Maybe you just fail at managing that energy. Again, stop talking about balance and RA, they don't go together.


Quote:
Mesmer is a good secondary profession, but there's very little reason to be a primary mesmer. Maybe that's where the buffing needs to go - into beefing up the useless Fast Casting primary attribute?
You either have no knowledge of the mesmer class or you're joking. I hope it's the latter. If you're serious, I've stopped taking your posts seriously.

Quote:
If a mesmer is so bad to play in PvE, how come that you can solo farm in UW and other places with the class?
Solo farming != general PvE. Just because it can farm doesn't mean it's good in general PvE.

Last edited by Arkantos; Jan 10, 2008 at 04:59 PM // 16:59..
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Old Jan 10, 2008, 04:44 PM // 16:44   #89
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The mesmer class is not one that should be spamming skills, so energy problems should only occur if you're getting pleaked or something similar. Even so: [skill]Power Drain[/skill][skill]Drain Enchantment[/skill][skill]Inspired Enchantment[/skill][skill]Revealed Enchantment[/skill][skill]Inspired Hex[/skill][skill]Revealed Hex[/skill][skill]Spirit of Failure[/skill] And that's just off the top of my head at 4am.
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Old Jan 10, 2008, 06:03 PM // 18:03   #90
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Mesmers have numerous skills to use for e-management I think they have the most available compared to any class. It is just most rely on a condition to be met to be triggered. Hex needs to be removed or interrupt a spell.
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Old Jan 10, 2008, 06:10 PM // 18:10   #91
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Originally Posted by Painbringer
Mesmers have numerous skills to use for e-management I think they have the most available compared to any class. It is just most rely on a condition to be met to be triggered. Hex needs to be removed or interrupt a spell.
Mesmers used to have more options than anyone else. The problem is, that the skills all lay in Inspiration, and as such, as much as I can remember, every single inspiration energy management has been nerfed because of abuse my other classes.

Granted, Mesmers still have good energy management, it's just not what it *used* to be.
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Old Jan 10, 2008, 06:22 PM // 18:22   #92
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I never really understood while [skill]Frustration[/skill] was in the Illusion line. Wouldn't it make more sense to be in the domination line...you know the one that has most of the mesmer's interrupts? As it is all it really does is have some fun with Clumsiness...that 50% longer cast time is rather useless combined here. Why not make it a Domination skill and let interrupters to a little more damage.
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Old Jan 10, 2008, 07:04 PM // 19:04   #93
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Originally Posted by ShadowbaneX
As it is all it really does is have some fun with Clumsiness...
Migraine says "Hi".
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Old Jan 10, 2008, 08:04 PM // 20:04   #94
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Quote:
Originally Posted by Wildi
[skill]Panic[/skill] deals aoe dmg but it's a counter against stupid signets, wtf. Imo it should have been a counter to spells since day one: Panic: For 5-17 seconds, target foe and all nearby take xx damage whenever they cast a Spell or use a Signet.
An AoE backfire? That's a great idea. That would be a useful AoE skill.
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Old Jan 10, 2008, 08:11 PM // 20:11   #95
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Quote:
Originally Posted by Arkantos
Mesmers have fine energy management. Maybe you just fail at managing that energy. Again, stop talking about balance and RA, they don't go together.
Yeah, mesmers have fine energy management. That's no doubt why Recall is such a popular choice for elite.


(mesmer is a good secondary but weak primary in PvE, so maybe the useless Fast Casting needs a buff)
Quote:
You either have no knowledge of the mesmer class or you're joking. I hope it's the latter.
Yeah. After all, who here doesn't max out their Fast Casting on their mesmer?
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap (except for gimmicky things like fast casting ele or rezbot).

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If you're serious, I've stopped taking your posts seriously.
It's mutual.

Last edited by Numa Pompilius; Jan 10, 2008 at 08:32 PM // 20:32..
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Old Jan 10, 2008, 08:14 PM // 20:14   #96
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Quote:
Originally Posted by System_Crush
Don't mess with panic, it is my l33t energy denial for GvG(and AB but I never seem to get to that anymore), especially before [skill=text]Malaise[/skill] got nerfed it made mush out of the other guild's backline if I could get in range of their monks.
Hex-way isn't leet ..

and imo, drop the self-heal and get some damage prevention instead
Natural Stride on a mesmer is good ..
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Old Jan 10, 2008, 08:15 PM // 20:15   #97
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Mesmers are really good. They don't need a huge buff. What they need is good players. Get good at the game and mesmers won't suck.
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Old Jan 10, 2008, 08:22 PM // 20:22   #98
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Originally Posted by C2K
Mesmers are really good. They don't need a huge buff. What they need is good players. Get good at the game and mesmers won't suck.
no, not really, its pretty well known that mesmers are underpowered in pve.
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Old Jan 10, 2008, 08:23 PM // 20:23   #99
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Quote:
Originally Posted by Numa Pompilius
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap..
14 Illusion or Domination, 8-9 in Fast Casting, the rest wherever it is needed.
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Old Jan 10, 2008, 08:44 PM // 20:44   #100
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Yeah, mesmers have fine energy management. That's no doubt why Recall is such a popular choice for elite.


(mesmer is a good secondary but weak primary in PvE, so maybe the useless Fast Casting needs a buff)
The last time mantra of recall was viable was on boon prots. If you need recall on a mesmer or any other caster, you're doing something wrong.

Fast casting may be weak in PvE, but it's not in PvP. That's why it's not getting changed.

Quote:
Yeah. After all, who here doesn't max out their Fast Casting on their mesmer?
Come on, don't we all max Illusion or Domination, then put the rest in Inspiration? Fast Casting is crap (except for gimmicky things like fast casting ele or rezbot).
As Faer said, specs on mesmers usually go 14 illu/dom, 8-9 fast casting and the rest wherever it's needed. Fast casting isn't crap, but the two builds you mentioned are.
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